![]() ![]() This creates very long waiting times in even the shortest of queues. The unloading procedure has the same 2 turns/1 gondola cycle. It will continue this cycle until all the gondolas are full. The Wheel will then spin twice (the default ride length) and stop to load the next gondola. Two peeps will enter and sit in the first gondola. This Flat Ride is peculiar in the way it loads and unloads passengers. The one notable exception to this 5 to 10 rule is the Ferris Wheel. Peeps won't have to worry about finding the entrance if they want a second go round. The Dodge 'em car's entrance and exit booths are not on the same side, but the exit is still placed adjacent to the entrance queue. Illustration #2 is an example of a long queue. Illustration #1 shows the Carousel with both booths on the same side. Having adjacent entrance/exit paths encourages repeat ridership, allowing them to immediately re-enter a ride for a second go round. The exit booth should be placed at the front of the ride and adjacent to the entrance queue. It is recommended to place a Flat Ride at least 1 tile away from the park pathway, and to locate the entrance on the back corner of the ride. With this in mind, proper placement of a Flat Ride is important as you will need to consider where to place the ride's entrance/exit booths. The two strategy guides suggest 5 to 10 tiles, but 7 tiles feels just right for most ride/station arrangements. Most Flat Rides (known as 'spin and pukes' in Carnival lingo) work well with a queue of 5 or more tiles. Bearing this in mind, your first consideration when building a ride and positioning the station platform is how long should a queue be? Basically, this will be determined by the type of ride to be placed. Now that happy peeps have queued up for one of your rides, the very last thing you will want is to have that happiness level drop while they are waiting in line. I wish there are more features coming soon. In short, the special facilities add more variations into the Roller Coaster Tycoon 4 game. The earlier you have it in your base, the more advantageous your theme park is. Meanwhile, the Engineer's Center reduces the construction time. The Queue Line Center helps generate more BUZZ level (it would mean more revenue as well). A purchase of 60 hours could make sure your site is free of the worry of the facilities break down, at the cost of only $1000. No doubt, these Special Facilities in the Roller Coaster Tycoon 4 Mobile do contribute to the game significantly. Music Center (Shop for a variety of RCT from the original games to be played as the background musics).Engineer's Center (Reduce construction time on all attractions).This is important to generate additional BUZZ for each ride) Queue Line Center (Build the Queue Line Center to unlock the ability to add Queue Lines to all of your rides. ![]() Maintenance (Purchase 'Maintenance' beforehand to avoid your facilities go unattended when they break down).Click the building after you build it to play Slots! Feeling lucky? Try it out and win coins!) Slot Machine (Unlocks the Slot Machine mini-game.Food Rush (Serve handmade burgers to your peeps and earn extra coins and XP).That would give us some more options without them having to overhaul it completely. ![]() One more thing that would be nice with the queue lines that might be helpful is a narrower queue that you could place a 1/4 tile at a time (assuming they are sticking with the grid format). Long waits in line are fun for no one, so if the 'people' tab on the ride window say a queue wait of 10 minutes or more, cut. Apart from the normal Roller Coaster rides, the Roller Coaster Tycoon 4 Mobile actually comes with a number of Special Facilities: ![]()
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